

- #BEATMANIA IIDX 25 CANNON BALLERS ANTIGRAVITY FULL#
- #BEATMANIA IIDX 25 CANNON BALLERS ANTIGRAVITY SERIES#
- #BEATMANIA IIDX 25 CANNON BALLERS ANTIGRAVITY FREE#
The player, however, has one less song per turn because of this.
#BEATMANIA IIDX 25 CANNON BALLERS ANTIGRAVITY FREE#
#BEATMANIA IIDX 25 CANNON BALLERS ANTIGRAVITY FULL#
Expert: The player is given a choice of several set lists of songs to play, called courses songs are played one after the other on a difficulty of the players choice, and they are given a full groove gauge at the start of the first song.Standard/Arcade: The player can freely choose unlocked songs to play on varying difficulty levels, and after three songs (Potentially more if the player scores well), an overall judgement of how well the player has performed is given and the game ends.Different modes and modifiers can be used to change how the game plays:
#BEATMANIA IIDX 25 CANNON BALLERS ANTIGRAVITY SERIES#
A game over will only occur during standard play in the Arcade releases, where a series of successive misses will cause the game to automatically stop, or when the gauge reaches 0% with the hard modifier on or in Dan mode. The player has to finish a song with the groove gauge at over 80% to pass, but the gauge can empty completely in standard play without causing a game over to occur. As each song is played, any missed notes deduct a portion of the players groove gauge, whilst hitting sucessive notes on time increases the gauge back again. In standard play, Beatmania IIDX judges whether or not a player passes based on the percentage of their groove gauge that is left. For fast sections of 'scratching', the player needs to move the turntable in one direction and then the other in order to sucessfully hit the notes. The turntable is used in a similar fashion to the buttons, with a larger red line being used to indicate when the player needs to move the turntable. Hitting multiple notes combines the key sounds together to form the whole song.

By hitting a note on time, a small part of the song is played. Depending on how accurately the player hits the correct button, they are given a judgment level for each note and the corresponding number of points. Notes are arranged in specific patterns according to the song being played. In a similar fashion to the original Beatmania series, coloured lines, also known as notes, descend to the bottom of the screen and have to be pressed as they pass by a target area. GameplayIIDX is played using seven keys, arranged in a keyboard-like fashion, with four lower white keys and three higher black keys, and a turntable that can be rotated clockwise or counter clockwise. IIDX game are initially released as Arcade games (Often referred to as AC releases), but since IIDX 3rd Style, have also been released on the Playstation 2 (Known as a CS release). Designed as a follow up to the successful Beatmania franchise, the series builds upon the foundation created and adds in numerous additions to gameplay and content.

Beatmania IIDX, sometimes referred to as IIDX, is a series of rhythm action games produced by Konami.
